SUPERHOT is a first person puzzle shooter with simple graphics, a type of time travel mechanic, and a cryptic storyline. The player plays a character that’s playing a cracked video game from a friend on an old, 80’s-90’s computer. The player experiences the menu and between-level narrative in this computer, which simulates the bubble of a CRT and the constrained ASCII character interface (don’t worry, you can use your mouse). Narrative advance occurs primarily via the computer interface via a chat program that runs in the background.
I played the original, game-jam prototype of SUPERHOT a while ago and was really impressed by it. After seeing it at GDC and playing a short demo of it on the expo floor, I decided to buy it from Steam. The released game is exactly what I wanted it to be - an even more in-depth exploration of the game’s clever central mechanic: