First Impressions: This is a mobile game that I would put in the puzzle/platformer genre. It cleverly uses perspective to create the puzzles. You only need to tap the screen where you want to move, and tap and drag to manipulate the world. Think of a more aesthetically pleasing Fez combined with a Penrose stairs Escher painting. The combination of interactive sound fx and peaceful ambiance is very soothing. For backstory, all that you know in the beginning is that you are some kind of princess. Every beginning level does a great job of introducing mechanics. I would recommend this game to someone who is looking for something to wind down to, while sitting in bed, at the end of a long day.
Going Further: I was able to complete the game in an hour and was very surprised by my satisfaction with its completion. I usually try and avoid purchasing games unless It can provide many hours of gameplay. However, I would have probably spent another dollar or two on this game, at $3.99 it was well worth the money.
The gameplay was very satisfying, complimented by the sound fx. I found myself playing with the gears and movable objects just to get the sounds out of them. It made you feel happy just to play through the game. It was not necessarily diﬃcult, but some of the ways in which you had to twist the level made you scratch your head a little. Mostly I found myself thinking “wow, that was clever” rather than a sense of overcoming some feat.
It felt like something new on each level, even though there were only 10. Just a small mechanic addition was enough to bring new life to each level. It was telling a story which I still don’t think I quite understood completely, and I will be playing through again to ﬁnd out for sure, but it was something along the lines of ascendance. It reminded me a lot of Journey how there was limited explicit information.
Overall, I was pleasantly surprised by the quality of this game and inspired by its creativity using such simple mechanics.