This is a review for the Global Game Jam 2017 game Hello World. It was developed at Gran Mermelada Jam MX in Mexico.
This game is about a deity who must greet people who appear from elevators in order to protect its divinity from their burdens. To make the people go away, the player must either use a voice command with a microphone input or must press space bar on the keyboard to greet them with a hello. The use of microphone input is interesting and lends itself well to the concept of speaking to your followers. When a greeting is registered from the microphone, the deity releases a spray of confetti pixels to deter the people and make them vanish from the game. If the deity comes too close to the people, their burden becomes its and it's divinity level is lowered. If the level is lowered enough, the player looses the game and is given the option to start over.
The sound incorporated into the game makes the experience a bit magical and mysterious as you navigate the deity out of the way of the followers. When the user says a greeting, the deity releases a spray of what looks like confetti onto the people, making them disappear from the world. This bright physical representation of a greeting makes for an interesting dynamic in the game. The spray is launched from the direction the deity is facing. The art style includes characters and a space that are abstract which supports the story behind the game. The deity is a slightly reflective bright purple, and the followers are pure white with simple clothing. The setting looks like a waiting room or hotel lobby complete with sofas and tables.
I enjoyed the art style combined with the simplicity of play of this wave survival style game. The game reminds me of the art style in the game Monument Valley, very clean and abstract with shadows to convey depth. The controls were simple enough for me to intuitively understand once I was told that using a microphone is possible (Windows version only). I tried to discover what the secret word is to make all of the people disappear(f_ _ _y_ _ or f_ _ _ o _ _ according to the creators). The use of microphone is what made me interested in this game because it is not a traditional form of input. Since the game was created in Mexico, the commands also work in Spanish.
If I was to add anything to the game, it would be a score counter that reflects the amount of divinity left. In addition to coming from the elevators, they could come up from the floor (like an invisible basement). I like the difficulty that comes from the short range of spray from the confetti from the greeting, but it would be interesting if there were some kind of power up that could be used to release different sprays with varying ranges and widths of spray. Overall this game was fun to play and really stands out as a result of the microphone input.