First Impressions: Very simple mechanics to this game, just tap the screen, or tap and hold to continue to rotate your character mid-air. Once again, like my review for Monument Valley, this is a great example of simple done well. Hitting combos and earning points to purchase upgrades in the store feels like you are doing more than timing jumps.
This is a very good game for anyone looking to pass the time and zone out for a bit. It even has a “zen mode” where there is no score, or deaths, just endless mode for fun.
Art and music are a huge factor in the success of this game. game mechanics are very minimal but it is made up for by pleasing visuals and sound. Currently, I am a little confused on the setting, and where any breaks are, if any. It seems endless and if so, did this world get procedurally generated for my playthrough, or is it one giant map?
The micro quests are very satisfying. Even though you are doing the same thing every run, you have a new subgoal each time through. It is very impressive to see how much game you can get out of one single mechanic. There are many parallels in the game design between this and monument valley as far as stretching gameplay. This game feels a bit more complete though, due to its progression and mini-achievements.
Upon further playtime, it seems there are diﬀerent zones you can reach and you can unlock new gear, a special sandbar for example, that lets you wall ride. There is also a bird that starts sailing along with you if you are doing well. The small little touches they added to the game are very satisfying and make you want to keep getting better at it so you can explore what else the game has to oﬀer.
At about one hour of playtime, I was able to get to level 10 and unlocked a new character. It looks like you unlock more for each level you get, and there are more mini quests for each one. They did a very good job on the unlockables and progression.