GGJ17

Games from Global Game Jam 2017

Polo's Escape

This is a review for the Global Game Jam 2017 game Polo's Escape. It was developed at Milano, Politecnico di Milano in Italy. Overall, the game was good for being only made in a single weekend. It's not a game I would go out of my way to play more than one time for about 20 min though. The premise is that you are on a diplomatic space mission in the future and you have to use the orbits of various asteroids and debris to navigate through space to get to black holes.

Crab Jam Review

This is a review for the Global Game Jam 2017 game "Crab Jam". It was developed in Canada. (http://globalgamejam.org/2017/games/crab-jam). In this game, you play as a crab that has to avoid getting swept away by oncoming waves, by solving a puzzle to block yourself with rocks, plants, and other sea life. In order to move the crab you use either the arrow keys or WASD keys. To move an object, you push it by moving behind it and pushing it forward. There are 12 levels to the game, each one getting progressively more difficult to solve with additional obstacles you have to maneuver.

WisperWave

This is a review for the Global Game Jam 2017 game WhisperWave. It was developed at Abertay University in the United Kingdom. In this game you play as a stranded alien trying to escape from a bunker. In the bunker however, there are supersonic using bats which chase and try to eat you. The game is made on a 3D platform, though some of the objects, such as the bats, are still in 2D. You control the character using WASD to navigate your way through the maze-like bunker. Every time you move a small circle appears around you, showing the range of the noise which you make.

Hello World

This is a review for the Global Game Jam 2017 game Hello World. It was developed at Gran Mermelada Jam MX in Mexico. 

Jump'N

This is a review for the Global Game Jam 2017 game Jump'N. It was developed at Global Game Jam Calgary in Canada.

http://globalgamejam.org/2017/games/jumpn

This game is a simple survival game to see how long the user can last before dying. The character is a squishy looking purple cube hopping from island square to island square. The game can be measured by the amount of time you stay in located at the top of the screen.

Charlie Green

This is a review for the Global Game Jam 2017 game Charlie Green. It was developed at Haifa in Israel.

The Unsound

This is a review for the Global Game Jam 2017 game The Unsound. It was developed at Centro Multimedia - Centro Nacional de las Artes in Mexico. (http://globalgamejam.org/2017/games/unsound) This game is about a hero who enters a different world where they have to identify different creatures by frequencies and by using a special machine, have to match their wavelength to survive them and escape this world. The player has to acquire 4 of the keys throughout the game, and in order to get the keys the player has to sync into the guardian's wavelength with the unsound.